Alright, every time I try to create my character something goes wrong, so can you reserve me a spot until I can finally get it right?
Name: Al-Kemist
Personality: Enigmatic and mysterious, Al-Kemist is truly anindecipherable figure. Surrounded by an aura of other-worldly wisdom, Al-Kemistgives off the impression of a stern teacher or a scolding father-figure - a manwho seems to know everything but very rarely let's it show. Patient andreserved, Al-Kemist never flaunts his knowledge and very rarely let's anythingof his past or who he is slip. He speaks frankly and always talks about thematter at hand. For this reason he can be seen as cold and unfeeling but in realityhe tries to not make strong emotional bonds to quickly in case tragedy befalls.When his hard exterior is melted, Al-Kemist can be compassionate and warm, becoming much more like a loving father. Although slightly condescending at times and with a penchant for sarcasm and blunt observations, Al-Kemist doesn't tend to get on people's nerves as he doesn't talk much. However, once his patience runs out he has a capacity for righteous anger. Never one to give second chances, Al-Kemist shows no mercy to those who push him past his limit. A philosopher, Al-Kemist is constantly thinking. Something about him gives the impression that he is far older than he looks, his mannerisms betray his age and sophistication.
Your character's favourite quote: Never underestimate the ire of a quiet man.
Appearance: A tall, thin, Middle-Eastern man with finely boned hands and face. Basically think Alexander Siddig mixed with Oded Fehr. His shoulder-length hair is billowy and greying and his face is stubbly and lined. Al-Kemist stands at about 6'4'' and weighs about 160 pounds. Lean and muscular, Al-Kemist's body shape does not betray any great show of strength. He wears something like this - Persian/Arabic style robes with a steampunk flair. Around his belt he carries vials of chemicals and his railscimitar.
Skills: As his name suggests, Al-Kemist is an alchemist. Thus he has a great knowledge on chemicals and chemical warfare. He can make an assortment of chemical weapons such as gas bombs and acidic sprays. His inventory includes many potions that induce a variety of classic ailments. He can basically bring the plague. Intelligent and pragmatic, Al-Kemist is a master engineer, inventor, philosopher and scholar with at least some knowledge in virtually every field. An above-average swordsman, Al-Kemist carries with his a railscimitar (think electrified sword). As a time-traveller from an alternate universe, Al-Kemist has vast knowledge of time and space.
Backstory: Al-Kemist is not this man's real name, which has been lost to history, but that is not important. He is a time-traveller from an alternate dimension where steampunk Arabs managed to colonize distant planets. On his home planet, Al-Kemist was kidnapped by the shah's agents as a child for his intellect and became his prisoner - forced into making weapons of war so the shah could rule the galaxy. Al-Kemist built a TARDIS-like time-and-space ship and became a space nomad, wandering the cosmos and using his incredible knowledge to help people and species. He is being chased across the stars and seconds by the shah's ninjassassins - steampunk ninja assassin time travellers who are tasked to bring him back.
But,░in░truth,░I░have░wept░too░much!░Dawns░are░hea rtbreaking.
Ξvery░moon░is░atrocious░and░every░sun░bitter. (ュ だ どいロリラ威萎虞う ャイ意営縁ぇヵ)
Originally Posted by Juiz
I'm going to reserve a spot as well.
Who won?
Spoiler:
Jack Hewitt
Personality: Cynical, stoic, dark humorist
Your character's favourite quote: The path of assumptions is littered with caskets.
Appearance: 5'10", salt-and-pepper hair, cut short, 43 yrs old, 170 lbs. Wears a knee-high black duster, nighttime-oriented camoflauge pants, dark grey shirt and, when necessary, a balaclava with similar function to his trench coat (see below) as well as concealment of his identity, and a pair of spec-ops grade boots.
Skills: Master Filipino Kali, Systema, and Krav Maga. Abnormal physiology gives him a lack of discernible scent, trench coat is kevlar lined for protection from gunfire, and suppresses his heat signature and breaks up the human form at low light levels, making him difficult to identify as a threat when in shadow. Meanwhile, his boots artificially make his already furtive gait while moving even more silent. At range(r), he wields a pair of Beretta 92FS Inox pistols, with optional sound suppressors to boot. In close quarters, while his fists are more than enough to get the job done, a Gerber Guardian combat dagger, point-blank gunfire and the butts of his Berettas, or even the tactical pen with built-in OC spray canister he carries all supplement his array of abilities.
Backstory: 5-year veteran of the French Foreign Legion by time he was 23, then went on to serve as a GIGN member before leaving on the 10th anniversary of his enlistment to work within an American PMC. Now works freelance, taking contracts, a lot given his reputation, with anyone who can pay, often even people he was most recently paid to fight against.
Gonad has no nads pass it on!!!!11!Spoiler:
Character: The Pinger Slinger (bc I can't be Hot Gay Dad again)
Personality: Loves drugs. A lot. Has no friends and cannot achieve romantic intimacy.
Your character's favourite quote: "I'll sling ya a pinga"
Appearance: a skinny cunt, skinhead, but he'll pop ya in the gobber
Skills: he can fight really well, uses matches and shit, knives, his fists, whatever
Backstory: always been a junkie
mom said its my turn to have mod back
Originally Posted by Juiz
Originally Posted by BSB
Name: Hallam Crow
Personality: Hallam's driving force and number one aim is to survive. That doesn't mean he's opposed to teaming up with others, that helps with surviving a lot of the time, but he never gets attached to any of these partners. He knows it's only a matter of time until they die, they turn on him or he has to kill them for whatever reason, and doesn't want to make it hard for himself. However, outside of battle, when he feels completely safe, he is actually fairly relaxed. He's happy to sit down, talk, play a game of cards, anything, and has a skeptical sense of humour. However, do not cross him. While it's extremely rare for the death of someone else to make him want your blood, trying to kill him will instantly send you onto him blacklist.
Your character's favourite quote: "Nothing personal. Just survival."
Appearance: 1.9 meters tall, thick but strong, but not as much as a bodybuilder, say. His hair is a brown buzzcut and he's lightly tanned. For clothing, he wears standard a standard issue pair of shorts (which have pockets/sheaths for most of the allowed weapons) and a standerd issue t-shirt, on top of which is worn a titanium chest piece.
Skills: While he is strong an can duke it out with fists if needed, he regularly uses weapons, and can quickly adapt to them. However, those which he's used to are all similar to those used in ancient times, except with modern twists, so it isn't universal weapon knowledge. On him, he has:
Bow and arrows: A bow and a quiver full of arrows, strapped across his back. The arrows are made from a sturdy metal and the bow has metal sights on it, but besides from that it's nothing really out of the usual.
Sword and dagger: The sword itself is an average length, wieldable with just one hand, and is made of tempered steel. The dagger is attached to it, with it's hilt and blade diameter matching up perfectly with the sword. The dagger can be detached two ways: Either a simple take off for duel wielding, surprise attacks, and so on, or it can be discharged at a high speed, allowing for a sort of projectile.
Bolas: Attached in a loop onto his shorts with the two balls dropping down, it usually takes a bit more time to get these ready, having to swing them about and all. However, it is usually worth it, as it generates electricity with it's kinetic movement, to be discharged on contact with the target, usually stunning them enough to get the advantage. However, to get particularly strong/lasting shocks it takes a while, so if he ever has a bit of time (rare in the sorts of situations in which he has these) he can spin them around, preemptively charging up.
Backstory: It was when humanity was at it's most peaceful and vulnerable when they were attacked. This gave everyone a rude awakening, and made them realize that not everyone should live. The shouts for the death penalty soon turned into shouts for more and more bloodshed, which itself turned into cheers as the solution was found: Coliseums. These days, like in ancient times, the largest form of entertainment is witnessing battles to the death between people who previously wouldn't stick out from the crowd. Yet, these aren't normal people, or even trained fighters. They're prisoners, with every battle being a trial by fire until they inevitably succumb. Of course, they thought themselves above their barbaric ancestors, so decided to modernize the weapons, blind to their ignorant hypocrisy. They may have sentenced me to death, but I have no intention of letting them carry it out. No matter what the cost, no matter what the means, I will survive.
Short but I feel like I wrote enough:
Abigail Jackson
Personality: Abigail is a 12 year old girl who was never properly educated, so the only words she knows are the ones her parents taught her (and they're rednecks). She loves to talk to her axe, who she named "Boo Boo".
She has never been in a group of people, but would probably panic and try to run away if she found herself in one.
Your character's favourite quote: "You hit like a girl!" whenever someone tries to defend themselves.
Appearance: I found a clipart image that was pretty much exactly what I was looking for:http://image.shutterstock.com/displa...-233896621.jpg
She doesn't have her axe out in front of people though.
Skills: She's really really good with an axe. Like, she can throw it and still hit the target. She's also very good at deceiving people with her looks.
Backstory: Born in a shack in the middle of the woods, Abigail had to learn to survive by herself after the untimely deaths of both of her parents (who ate poisonous berries or something). She would use her father's axe to cut down trees as a hobby and to hunt animals for food. She found joy in killing humans that pass by too, usually by tricking them into thinking she needs help before smashing their faces in with her axe. Nobody has ever managed to survive an encounter with her.